Palworld Card Database

Every one of the 244 printed Palworld OFFICIAL CARD GAME cards is listed here under its exact printed card number — EBP01-001 through EBP01-100 for Dawn of Palpagos, TD01 and TD02 for the Trial Decks, PR for promos — together with every parallel printing (SR, SP, OSR, SSP, SSS, TSR, TSP), the card image, colour, cost, power, strike and rules text.

Card images are shown for identification and review purposes. For official artwork and rulings, visit the Palworld OFFICIAL CARD GAME card list ↗.

Palworld TCG rarity codes explained

Palworld OFFICIAL CARD GAME rarity codes run C (Common), U (Uncommon), R (Rare), RR (Double Rare), SR (Super Rare), SP (Special), OSR (Over Super Rare), SSP (Super Special Parallel) and SSS (Ultra Secret Gold Card). Trial Deck printings use TD, TSR and TSP; promos use PR. Hover any code below for its full meaning.

  • CCCommon — the base pull of every booster pack, 4 copies allowed per deck.Common
  • UUUncommon — one step above Common; roughly one to two per pack.Uncommon
  • RRRare — holo-foil treatment, about one per pack.Rare
  • RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.Double Rare
  • SRSRSuper Rare — full-art foil printing of an existing card.Super Rare
  • SPSPSpecial — special foil parallel with alternate framing.Special
  • OSROSROver Super Rare — original full-art illustration exclusive to the chase slot.Over Super Rare
  • SSPSSPSuper Special Parallel — textured full-bleed art, one of the hardest pulls in the set.Super Special Parallel
  • SSSSSSUltra Secret Gold Card — the single hidden gold chase card of the set.Ultra Secret Gold Card
  • TDTDTrial Deck — printed only inside a Trial Deck, never in boosters.Trial Deck
  • TSRTSRTrial Super Rare — foil Trial Deck parallel.Trial Super Rare
  • TSPTSPTrial Special Parallel — signed/alt-art Trial Deck parallel.Trial Special Parallel
  • PRPRPromo — event, pre-release or product-bundle exclusive.Promo
244 cards
Advanced card search
Printing filters
244 of 244 cards match
EBP01-001RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.

Jormuntide Ignis

Savage Lava Dragon

Cost
8
Power
1700
Strike
4
Pal · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.

EBP01-001OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Jormuntide Ignis

Savage Lava Dragon

Cost
8
Power
1700
Strike
4
Pal · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.

EBP01-001SSPSSPSSPSuper Special Parallel — textured full-bleed art, one of the hardest pulls in the set.

Jormuntide Ignis

Savage Lava Dragon

Cost
8
Power
1700
Strike
4
Pal · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.

EBP01-002RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.

Suzaku

Hellfire Wings

Cost
7
Power
1200
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .

EBP01-002OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Suzaku

Hellfire Wings

Cost
7
Power
1200
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .

EBP01-002SPSPSPSpecial — special foil parallel with alternate framing.

Suzaku

Hellfire Wings

Cost
7
Power
1200
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .

EBP01-003RRRare — holo-foil treatment, about one per pack.

Gobfin Ignis

Blazing Hothead

Cost
4
Power
400
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

CONT · All of your other red Pals get Power · +300.

EBP01-003SRSRSRSuper Rare — full-art foil printing of an existing card.

Gobfin Ignis

Blazing Hothead

Cost
4
Power
400
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

CONT · All of your other red Pals get Power · +300.

EBP01-004RRRare — holo-foil treatment, about one per pack.

Bushi

Ephemeral Blade

Cost
5
Power
800
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · At the end of the battle this card attacked, you may return this card to hand. ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

EBP01-004SRSRSRSuper Rare — full-art foil printing of an existing card.

Bushi

Ephemeral Blade

Cost
5
Power
800
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · At the end of the battle this card attacked, you may return this card to hand. ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

EBP01-005RRRare — holo-foil treatment, about one per pack.

Reptyro

Ore Gorger

Cost
8
Power
1500
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Get 3 Material · . ACT · 1Turn · [Consume 3 Material · ] Look at the top 5 cards of your deck, choose up to 1 ◇8 or less gear from among them and deploy it, and shuffle the rest of the cards with the deck.

EBP01-005SRSRSRSuper Rare — full-art foil printing of an existing card.

Reptyro

Ore Gorger

Cost
8
Power
1500
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Get 3 Material · . ACT · 1Turn · [Consume 3 Material · ] Look at the top 5 cards of your deck, choose up to 1 ◇8 or less gear from among them and deploy it, and shuffle the rest of the cards with the deck.

EBP01-006UUUncommon — one step above Common; roughly one to two per pack.

Foxparks

Light of Courage

Cost
2
Power
200
Strike
1
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)

EBP01-006SRSRSRSuper Rare — full-art foil printing of an existing card.

Foxparks

Light of Courage

Cost
2
Power
200
Strike
1
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)

EBP01-007UUUncommon — one step above Common; roughly one to two per pack.

Kitsun

Wyrmbane Fangs

Cost
5
Power
400
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 ◇7 or greater Pal, and deal 1200 Damage · .

EBP01-007SRSRSRSuper Rare — full-art foil printing of an existing card.

Kitsun

Wyrmbane Fangs

Cost
5
Power
400
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 ◇7 or greater Pal, and deal 1200 Damage · .

EBP01-008UUUncommon — one step above Common; roughly one to two per pack.

Sparkit

Hazardous Contact

Cost
3
Power
400
Strike
1
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 Pal in the stand state, and deal 500 Damage · .

EBP01-009UUUncommon — one step above Common; roughly one to two per pack.

Univolt

Valiant Thunderclap

Cost
4
Power
600
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)

EBP01-010UUUncommon — one step above Common; roughly one to two per pack.

Ragnahawk

Emberwing Striker

Cost
6
Power
1000
Strike
2
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnAttack · Choose all of your red Pals, and they get Power · +500/Strike · +1 until end of turn.

EBP01-011CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Rooby

Brave Sparks

Cost
2
Power
200
Strike
1
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · Serious 400 (OnAssign · Choose 1 Pal, and it gets Power · +400 until end of turn)

EBP01-012CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Flambelle

Scorching Tears

Cost
3
Power
400
Strike
1
Pal · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Get 2 Material · .

EBP01-014CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Blazehowl

Hellflame Defender

Cost
7
Power
1200
Strike
3
Pal · Red · Booster Pack — Dawn of Palpagos

ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

EBP01-015RRRare — holo-foil treatment, about one per pack.

Mounted Machine Gun

Cost
4
Power
1000
Strike
Structure · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [Consume X Material · , assign 1 Pal] Perform 〈Choose 1 Pal, and deal 500 Damage · . 〉 X times.

EBP01-015SPSPSPSpecial — special foil parallel with alternate framing.

Mounted Machine Gun

Cost
4
Power
1000
Strike
Structure · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [Consume X Material · , assign 1 Pal] Perform 〈Choose 1 Pal, and deal 500 Damage · . 〉 X times.

EBP01-016UUUncommon — one step above Common; roughly one to two per pack.

Primitive Furnace

Cost
2
Power
800
Strike
Structure · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [Assign 1 Pal] Get 3 Material · , and draw 1 card. ACT · 1Turn · [Consume X Material · ] Reduce the cost of playing your next gear from hand by X until end of turn. It does not become ◇0 or less from this ability.

EBP01-017UUUncommon — one step above Common; roughly one to two per pack.

Flame Cauldron

Cost
2
Power
900
Strike
Structure · Red · Booster Pack — Dawn of Palpagos

CONT · All of your red Pals get Power · +200. AUTO · When your red Pal is deployed, get 1 Material · .

EBP01-018CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Alarm Bell

Cost
3
Power
1100
Strike
Structure · Red · Booster Pack — Dawn of Palpagos

ACT · 1Turn · [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).

EBP01-019RRRare — holo-foil treatment, about one per pack.

Foxparks' Harness

Cost
3
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Foxparks》, it gets the skill in 〈〉 until end of turn. 〈AUTO · OnAttack · Choose up to 1 Pal, and deal 700 Damage · 〉.

EBP01-019SRSRSRSuper Rare — full-art foil printing of an existing card.

Foxparks' Harness

Cost
3
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Foxparks》, it gets the skill in 〈〉 until end of turn. 〈AUTO · OnAttack · Choose up to 1 Pal, and deal 700 Damage · 〉.

EBP01-020RRRare — holo-foil treatment, about one per pack.

Pump-Action Shotgun

Cost
7
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose all of your opponent's Pals, and deal 1200 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

EBP01-020SRSRSRSuper Rare — full-art foil printing of an existing card.

Pump-Action Shotgun

Cost
7
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose all of your opponent's Pals, and deal 1200 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

EBP01-021CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Makeshift Handgun

Cost
2
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 Pal, and deal 500 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

EBP01-022CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Stone Pickaxe

Cost
3
Power
Strike
Gear · Red · Booster Pack — Dawn of Palpagos

ACT · [Rest this card] Choose 1 Pal, it gets Power · +200 until end of turn, and you get 1 Material · .

EBP01-023RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.

Axel's Strategy

Cost
4
Power
Strike
Event · Red · Booster Pack — Dawn of Palpagos

Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.

EBP01-023OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Axel's Strategy

Cost
4
Power
Strike
Event · Red · Booster Pack — Dawn of Palpagos

Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.

EBP01-023SPSPSPSpecial — special foil parallel with alternate framing.

Axel's Strategy

Cost
4
Power
Strike
Event · Red · Booster Pack — Dawn of Palpagos

Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.

EBP01-024CCCommon — the base pull of every booster pack, 4 copies allowed per deck.

Treasure Chest Found!

Cost
2
Power
Strike
Event · Red · Booster Pack — Dawn of Palpagos

Look at the top 5 cards of your deck, choose up to 1 red structure or red gear from among them and add it to hand, and shuffle the rest of the cards with the deck. If you chose 0 cards, get 3 Material · .

EBP01-025RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.

Chillet

Dragon Whisperer

Cost
5
Power
900
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.

EBP01-025OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Chillet

Dragon Whisperer

Cost
5
Power
900
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.

EBP01-025SSPSSPSSPSuper Special Parallel — textured full-bleed art, one of the hardest pulls in the set.

Chillet

Dragon Whisperer

Cost
5
Power
900
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.

EBP01-026RRRRDouble Rare — premium foil leader-class Pals, roughly 1 in 6 packs.

Relaxaurus

Hungry Gunner

Cost
7
Power
1200
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.

EBP01-026OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Relaxaurus

Hungry Gunner

Cost
7
Power
1200
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.

EBP01-026SPSPSPSpecial — special foil parallel with alternate framing.

Relaxaurus

Hungry Gunner

Cost
7
Power
1200
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.

EBP01-027RRRare — holo-foil treatment, about one per pack.

Jormuntide

Surging Sea Serpent

Cost
8
Power
1600
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.

EBP01-027OSROSROSROver Super Rare — original full-art illustration exclusive to the chase slot.

Jormuntide

Surging Sea Serpent

Cost
8
Power
1600
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.

EBP01-027SPSPSPSpecial — special foil parallel with alternate framing.

Jormuntide

Surging Sea Serpent

Cost
8
Power
1600
Strike
3
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.

EBP01-028RRRare — holo-foil treatment, about one per pack.

Pengullet

Yearning for the Sky

Cost
4
Power
600
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · When this card is put into the graveyard, draw 1 card.

EBP01-028SRSRSRSuper Rare — full-art foil printing of an existing card.

Pengullet

Yearning for the Sky

Cost
4
Power
600
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · When this card is put into the graveyard, draw 1 card.

EBP01-029RRRare — holo-foil treatment, about one per pack.

Azurobe

Water Dragon Waltz

Cost
6
Power
1200
Strike
2
Pal · Blue · Booster Pack — Dawn of Palpagos

AUTO · OnDeploy · Draw 1 card, choose up to 1 Pal, and rest it.

Palworld card database FAQ

How many cards are in the Palworld Official Card Game?

The Palworld OFFICIAL CARD GAME currently has 244 printed cards indexed on Pal Stars: 100 base cards in BP01 Dawn of Palpagos plus its SR, SP, OSR, SSP and SSS parallels, 24 cards each in the TD01 Red・Blue and TD02 Green・Purple Trial Decks with TSR and TSP parallels, and promo (PR) cards.

Where is the card number printed on a Palworld TCG card?

The card number sits in the lower band of the card face and reads as set code, dash, collector number — for example EBP01-001. Parallel printings append their rarity to the same number, so the OSR parallel of EBP01-001 is printed EBP01-001OSR and the Super Special Parallel is EBP01-001SSP.

What do the Palworld card rarity codes C, U, R, RR, SR, SP, OSR, SSP and SSS mean?

C is Common, U is Uncommon, R is Rare, RR is Double Rare, SR is Super Rare, SP is a Special foil parallel, OSR is an Over Super Rare with exclusive illustration, SSP is a Super Special Parallel with textured full-bleed art, and SSS is the single Ultra Secret Gold Card chase card. Trial Deck printings use TD, TSR and TSP, and promos use PR.

What do Palworld card colours mean?

Palworld cards use Red, Blue, Green, Purple and Colorless. A card's colour determines which energy it needs and which deck archetypes it fits; Colorless cards splash into any deck.

How do I verify a Palworld card number?

Use the Pal Stars Card Checker: enter the printed code such as EBP01-001 or EBP01-001SSP and compare the returned set, rarity, colour, cost and card art with the card in hand.