TCG · Article 3

Palsino anti-abuse limits — spin caps, cooldowns and the daily pack ceiling

Palsino enforces its limits server-side: 30 spins per UTC day that you claim once with the Claim button, a short cooldown between spins, burst ceilings of 12 spins a minute and 40 an hour, and a hard ceiling of 30 Palsino packs per account per day. All of them are checked on the server, so scripting the page cannot get past them.

Updated 2026-08-02

Key takeaways
  • Limit 1 — the claimed daily allowance
  • Limit 2 — the cooldown and burst ceilings
  • Limit 3 — the 30-pack daily ceiling
  • Why the payout is banked in one server pass

Limit 1 — the claimed daily allowance

Each account gets 30 spins per UTC day, and you claim them once per day with the Claim button above the reels. The claim is a single database row keyed to your account and the UTC date, so a replayed or duplicated request cannot grant a second batch, and no spin can be spent before it is claimed. Your live spin balance — daily spins plus any staff bonus spins — sits right beside the button.

Limit 2 — the cooldown and burst ceilings

Two spins from the same account cannot land inside the same 1.5 second window, and no account may take more than 12 spins in any rolling minute or 40 in any rolling hour. The server compares the request time against your recent spin history and rejects anything faster with a plain message rather than a silent failure. Those rules kill the obvious abuse case — a loop firing spin requests as fast as the network allows — without ever getting in the way of someone clicking a button.

Limit 3 — the 30-pack daily ceiling

Total Palsino winnings per account are capped at 30 packs per UTC day. If a payout would cross the ceiling, it is trimmed to whatever is left and the banner says the cap was reached. The remaining cap is shown live under the Spin button, so you always know your headroom. This is the rule that stops a hot streak from dumping a hundred cards into a binder in one sitting.

Why the payout is banked in one server pass

The count, the cooldown check, the roll, the history write and the pack credit all happen in a single server call. There is no window where the client can replay a winning response, and no path where a spin credits packs twice. The client never sends a payout figure — it only receives one.

One account, one allowance

Limits are keyed to your account, not your browser or device, so signing in elsewhere shows the same remaining spins and the same remaining cap. Multi-accounting to farm packs is against the site terms; the packs are free and cosmetic, so there is nothing worth risking a ban for.

Official sources
Palworld Official Card Game — rules

Official gameplay rules and terminology.

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